![]() Just have to try a bunch of stuff out until something sticks.Ĭould you also mention the game? (it sounds familiar). Which doesn't seem quite right but that is r1.Įither way, I'll fix this one since I had it working before. If both fail, then I have to shutdown the channel immediately. My impression is that #2 will be okay - the instrument seems to release too long (like a slow-dying sound). They should just be save state plug 'n play. So I've got 2 test builds for your ears to try out.ĭownload test.7z from - send big files the easy way ![]() I slowed it down and I've got 2 guesses:Ģ - $2 VAG shuts down channel volume (aka Pete solution) You do a good job of isolating and stitching the samples together. Especially since I'm not the type to pick up on such sharp details. And make sure to use fresh save states.īug reports are good. Approaching Eternal-type update periods (note that Eternal uses ADSR float math (?), which is curiously interesting to me).īrain Dead 13 can stay 'broken' (bad sound) for awhile - that's a hard one to figure out. It should come off slightly sharply cleaner if you have high-quality speakers / headphones. Not much more though.Īs a bonus, I've lowered the 1ms -> 0.5ms update times. Still too experimental to add to Linux / Mac. In my case, not doing everything in StartSound but before when VoiceOn activates (ex. Lesson: when lots of events happen in the same 'apu update cycle', order of events is -very- important. Saves are working again and experimental accuracy is improved - no more weird Xeno sounds. Going to take time to look properly at this. Use new save states for this buildThis might fix or break some things so be on alert.ĭown again. = Allows Brain Dead 13 to boot (poor sound) = Lets Square games use sharper volume updates + 0.5 ms SPU updates (45 -> 23 apu cycles) No guarantees it'll be looked at but it's worth a try. If you have genuine bug reports (notably using Gaussian), then please report them here or in the PCSX-r devs thread above. ![]() Probably some pitch, fmod, reverb accuracyI'm not officially planning on maintaining this plugin further - I may make some core fixes later. Noise waveforms (don't use white noise) = Looping the FF7 cursor menu works better (more like Eternal now) I really want to get this thing running and I'm sure it can work, although Crossover didn't seem to like the ePSXe executable file I used, either.Voice on/off detection - immediately within same apu cycle There is no code posted or error message. app while Wine was running the new prefix, and here is what happens:ĮPSXe starts under X11, then quits immediately without loading a window/splash screen. It created the prefix successfully, and then I started up Wine, and double-clicked on my new ePSXe. exe file that came with my ePSXe 1.7 download. When I created the new prefix in Winebottler, I selected 'copy' and chose the. I am currently running Snow Leopard, build 10.6.2, by the way. I followed the instructions I found from your posts and links, and then grabbed BIOS files, plugins (graphics, sound, cd-r), and the zlib folder and put them in their appropriate spot in a folder inside my Applications folder entitled 'ePSXe.' I installed Wine and Winebottler in an effort to get ePSXe working on my 13" MBPro. I need some help here, please bear with me as I am not a very experienced command line junkie in the least. Though, I'm keeping my fingers crossed for PCSX Reloaded on the Mac, so i'll be looking out for it with future updates. But I now have a transition layer (wine) running a windows app, running a playstation emulator with an xbox controller, all working pretty perfect to my standards.Īnd upon saying this, at the same time I almost got ePCSx 2 working, though the error it spits out is unlike an error that I myself (I'm crappy with computer) could fix. Now, I know that isn't what you are talking about, since this is about plugins. Resolution set around 800圆00, though these look pretty smooth compared to the mac version. ![]() Now, upon these tests, I somehow arrived with Crossover Games 8.1.1 and ePCSe, which after around 10 hours of fixing (yep, I have way too much free time) I have it running almost perfect with Pete's OpenGL Driver 1.77 Video Plugin. Silent Hill runs super quick, and Crash Team Racing does not display models correctly, and sometimes in races, it doesn't display them at all, especially boxes for power-ups. But under strenuous testing, I've came to the conclusion that the graphics are somewhat buggy, and some games are somewhat unstable. I don't know much about PCSX, but I tried it yesterday in fact, which is how I've arrived at this post. ![]()
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